
A PRESENCE.
A UNIVERSE.
The identity of the Codex: contrast, mystery, and aura.
Codex Aura Cover
© 2025 - 2026 Battles-Aura. All rights reserved.
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Challenge a friend. If you win, they sign your Codex.
Get ready for your battles with 40 illustrated moves. The print edition has space for 50 signatures.
The book and PDF are in French. Printed books are delivered to mainland France only.

Understand.
Chain together.
Make your mark.
INSIDE · 40 GESTURES
Flip through the cover, a pose, and a fusion, then discover the back of the book.

The identity of the Codex: contrast, mystery, and aura.
Codex Aura Cover
Explore "The Stare Down": its description, key points, and a five-step sequence.
Position 07 · page 12 of the Codex
Discover SCAB—a fusion of the "Dab" and the "Scuba"—and learn how to connect the movements.
F1 Fusion · page 28 of the Codex
Moves, sequences, and a signature log—all included in the print edition.
Back coverFlip through the pages or view on screen.
Choose how you want to enter the universe.

The pleasure of flipping through pages.
Holding the aura in your hands.
29,90 €incl. tax
Includes a 50-signature booklet · "Master Aura" goal
Personalization: + €4.90 · Your username, your quote, and your illustration included in the Codex.
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The universe of the Codex,
in a digital version.
19,90 €incl. tax
Digital format · No signature booklet included
Add to cartStandard print edition: €29.90. Free standard tracked shipping within mainland France.
The printed book includes space for 50 signatures. The PDF lets you read the Codex on screen, without the signature section. Both editions are in French.
No. The standard print edition costs €29.90. Personalisation is an optional €4.90 extra: your nickname, a quote and an illustration. If you choose this option, you must review and approve the final PDF before payment.
Standard tracked delivery is free in mainland France, excluding Corsica and overseas territories. The book is printed on demand.
Delivery and digital accessA glance. A posture. The right move at the right moment. Two opponents challenge each other through gestures and poses, in front of an audience gathered in a circle.
Phones are raised. Everyone is waiting for the first move.
THE CIRCLE. TWO PRESENCES. ONE MOMENT.A calm stance. Nothing to prove.
Impact also comes from what you don’t do.
Understand the codes. Make them your own.
A stable stance, a calm gaze, no unnecessary movement. Your entire presence is captured in this moment.
The game remains an exchange: respect and distance, always.
Your city on the map. Your favorite moves.
A logbook to progress at your own pace.
Explore the global map ↗ · My training ↗
LESS NOISE.
MORE AURA.
Two opponents take turns performing moves and poses in front of the audience. At the end of the duel, the one who receives the loudest cheers wins.
Agree on the number of rounds. A member of the audience—or the person who initiated the battle—introduces the opponents and announces the result. They do not act as a judge; the audience decides.
Greet each other, then determine who goes first using rock-paper-scissors, a coin toss, or another quick game. The first person begins the battle with a move, their opponent responds, and you continue, taking turns. Always let the other person finish their move. Maintain some distance while performing your moves. You may move closer to taunt your opponent, provided you do not touch them or interfere with their movements.
At the very end of the duel, the person acting as host takes the first opponent’s arm (with their consent), raises it, and announces their handle. The audience cheers. They then do the same for the second opponent: arm raised, handle announced, cheers. Each person receives the same introduction and the same amount of time.
The person who receives the loudest cheers is declared the winner. If the result is unclear, each person performs two additional rounds, alternating turns. The person who did not start the initial battle begins this extra set. Then, repeat the process of announcing the handles and gauging the cheers.
This framework applies to our friendly duels. In organized competitions, a jury may supplement the audience's decision, depending on the event's specific rules. For our "Aura Battles," the audience alone decides. Discover the movements in the Codex.
THE CODEX, IN A NUTSHELL.
In the "Aura Battle" format, two opponents take turns performing specific movements and poses. Style, presence, and timing are what count. At the end of the duel, the audience's cheers determine the winner. Striking, shoving, and insults are prohibited: the confrontation remains a respectful, staged performance. Read the battle rules.
The Codex Aura is an illustrated book designed to help you prepare for your next battles—covering stances, taunts, fusions, signature techniques, counters, and combos. Each page combines illustrations with explanations, helping you practice specific moves and then string them together in your own unique style. Browse excerpts from the Codex.
The print edition includes a log for fifty signatures. After a victory, ask your opponent to sign your Codex to record it. Signing is voluntary. At fifty signed victories, you reach the Master Aura rank in the Codex. Explore the available editions.
The previews show the cover, a stance, a fusion, and the back cover. You can flip through them and zoom in to examine the illustrations and the layout. View the four pages. For any other questions, contact Battles-Aura.
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